Now some evil sorts are trying to bring him back, and only you can prevent that by finding the three Ravenstones, which in turn will reveal the Ravensword. As it turns out, that battle turned out the way it did due to a demon lord from the Shadowlands that almost broke through to the kingdom of Tyreas. Your character is thrown into the fire in what turns out to be the battle of Heronmar, an epic clash between humans and dark elves that ends with everyone dead – except you, because the game would be pretty short otherwise. No knowledge of the previous Ravensword game is necessary to take on this sequel. Considering the popularity of those titles, Crescent Moon Games was smart to pick them as its muses, and despite a little bit of unevenness, the result was worth the wait for iPhone and iPad owners. The much anticipated fantasy RPG Ravensword: Shadowlands owes a lot of its look and feel to the Elder Scrolls series, particularly Oblivion and Skyrim. If you’re going to borrow, you may as well borrow from the best. Ravensword: Shadowlands on Xbox probably wishes it was 2013 again, but a lot of things have changed since those times, and this isn’t able to stack up to more modern interpretations.As epic an RPG as you’re ever likely to play. It’s a game in which you need to farm experience points to make any decent progress, and there’s nothing in the story or experience that is exciting enough to carry you through to the end. But you should be prepared to grow tired and frustrated as progression is made. If you like a game that will happily remind you of some bygone times, then it is probably worth a shot. If you are after a game that is capable of delivering a decent chunk of an RPG for a very cheap price, Ravensword is it. Thankfully the audio is a little better with an okay soundtrack that delivers a continuous epic score, whilst there is some good voice-over to be had. There are a few bugs as well – creatures behave weirdly and things suddenly fly into the air when attacked. I think it would have been impressive on a phone in 2013, but it doesn’t hold up today I’m afraid. Visually, Ravensword: Shadowlands looks like an early Xbox 360 game with flat textures, lumpy architectural design, and Oblivion-type characters. It’s not helped that the control system is confusing as well – with odd button configurations that mean everything is awkward to navigate. The main problem is there is little indication of how tough an enemy is going to be, so you will spend a lot of time grinding away to get that XP up, before buying new equipment, hoping for the best and making progress with some of the main story. Other times they are tougher than steel and will spot you from a mile away. Yet that combat can be inconsistent – sometimes you will walk into an area, swing a sword and your foe will be put down. You can fire arrows from afar and even hide for a while for a sneak attack, as you take on a whole range of humans, elves, boars, goblins, rabid bears, and the entire gamut of the fantasy world. Taking in combat is simple, as is blocking any attacks when you need to. All these nuts and bolts are standard RPG fare though, and you won’t be surprised by any of what is delivered. There is a main quest to follow which covers all of these bases, requiring a lot of exploring, fighting and action, and there are bolted-on side quests which prolong the longevity of the game itself. You can involve yourself in the battle too – grinding away at killing low-level monsters or creatures to build up your experience and upgrade your skill levels. Here you can explore to your heart’s content, stopping to chat to shopkeepers or guards. The world itself is an open one, full of forests, plains, caves, and medieval-type towns.
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